Good news for all the SD2SNES owners and fans of Star Fox (or Starwing in Europe), Stunt FX Race and further games requiring the SuperFX chip: The latest firmware supports SuperFX chip. Yes, you can play Star Fox now with your SD2SNES.
- Get the latest firmware from the Project SD2SNES download page.
- Then backup your current “SD2SNES folder on our SD card.
- Overwrite your current SD2SNES folder with the files from the archive with the v1.8.0 firmware.
- Safely unplug your SD card.
- Place it in your SD2SNES cartridge, switch on your SNES or SuperNT and enjoy. The upgrade worked very smooth-less for me.
- SuperFX support by RedGuy! This is the duck’s guts. What an accomplishment. Big thanks to RedGuy!
- EXPERIMENTAL brightness patching for S-CPUN based consoles (1CHIP/Jr). The patching is comprised of two parts:
- 1CHIP transient fix – tries to alleviate some graphical issues with 1CHIP consoles where it reacts unfavorably to sudden changes to the brightness register. This fixes the shadow in Air Strike Patrol, warped scanlines in Rudra’s Treasure, and faded scanlines at the top of the screen on certain Capcom games when the console is equipped with a de-ghosting fix involving the replacement of the C11 capacitor.
- Brightness limit – can be used to limit brightness on consoles where the stock RGB levels are too high.
NOTE: There are known problems with games that use DMA to set the brightness register. Notably Star Fox and some MSU1 video players. You should disable it if you intend to play those. For now I’m releasing it as is because I still think it can be useful (and I’ll be gone for two weeks and didn’t want to delay this release any further :-D)
- Added ExLoROM support (LoROM > 32Mbits)
- The In-game hook is now disabled by default.
- Touched up the menu a bit – dependent settings are printed in grey if the higher-level setting is disabled
- Changed the version numbering by eliminating the eternal leading zero. The last digit can now be used for small revisions or fixes.