As I am usually more interested into older systems to play, I read the first time about a working PlayStation 3 emulator today. You as well? They call themselves the ‘The world’s first open-source Sony PlayStation 3 Emulator for Windows and Linux’, so we are probably not the only ones. So lets have a look at what RPCS3 exactly is and what it can do already. From their ‘About’ page:
The History of RPCS3
RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The project began development on May 23rd, 2011 and currently supports modern Vulkan, Direct3D 12 and OpenGL graphic APIs. The emulator is capable of booting and playing hundreds of commercial games. With each and every contribution and donation, more and more games are becoming closer and closer to either booting or full playability.
RPCS3 was founded by programmers DH and Hykem. The developers initially hosted the project on Google Code and eventually moved it to GitHub later in its development. The emulator was first able to successfully boot and run simple homebrew projects and was then later publicly released in June of 2012. Today RPCS3 is dubbed one of the most complex video game console emulators of all time with an endless goal to effectively emulate the Sony PlayStation 3 and all of its aspects.
As we all now the PlayStation 3 is quite a powerful piece of hardware hence you need pretty beefy hardware on your PC to emulate it. Lets look into the recommended requirements for RPCS3:
- Windows 7 64-bit or greater / Linux 64-bit
- A modern x64 processor with SSSE3 support
- A GPU that supports OpenGL 4.3 or greater
- Minimum: 4GB of RAM. Recommended: 8GB of RAM or greater
- Microsoft Visual C++ 2015 redistributable
- Microsoft DirectX End-User Runtime
- PlayStation 3 PS3UPDAT.PUP system software file (get it from Sony directly)
- PlayStation 3 self-dumped games or applications
- Storage requirements will expand depending on installed PlayStation 3 software.
Download and install
Lets grab a copy of RPSC3 and install it. Head over to their Download page and get either the Windows or the Linux binary, depending on your Operating Platform. Download and the run it.
Linux users have to execute the command “sudo chmod a+x ./rpcs3-v0.0.3-2017-08-14-b44f5e5-7621_linux64.AppImage” before running the AppImage.
Once started and in the main windows of RPSC3, install the firmware you downloaded from Sony’s site via “File -> Install Firmware” and selected the just downloaded file PS3UPDAT.PUP. That takes a while and RPSC3 will report back once successfully installed.
Now it is time to start the first title. Either use your own self dumped game or head over to the PD Roms section and download something or the PS3. Download and extract the zip archive.
Run the game
Depending on the file you like to run, lets assume we got a PKG file, you have to install it. Go the RPSC3 select “File -> Install .pkg”, select the downloaded and extract PKG file and let RPSC3 do some magic. It should look similar to this screenshot:
SELF or ELF files can be executed via “File -> Boot SELF/ELF”.
Now it is time to start the PS3 file: Double click (or right click and “Boot”) to start the image. Depending on your machine’s horse power it takes a bit long or even longer to start.
And another big update from the libretro corner: This time they give an inside on what progress was achieved on their cores (emulators).
From their blog post:
As always, there have been many updates to various libretro cores from a number of contributors, some of whom are regular contributors and some of whom have never contributed to libretro projects before. Here are some of the highlights, in no particular order:
- Twinaphex and r5 did a deep-dive on the Beetle PSX HW OpenGL renderer to resolve a host of issues that would lead to crashes whenever users messed with internal resolution and/or toggled fullscreen. Those context changes should now be handled gracefully and without any major issues.
- RobLoach updated MelonDS to match StapleButter’s upstream v0.4 release and added to the ScummVM libretro core the ability to launch *.scummvm files located inside game directories. He also merged a variety of updates from upstream EasyRPG to the libretro core and added FFMMidi for MIDI support.
- bparker snatched up the $50 bounty to fix a longstanding issue with 3DO emulator 4DO Libretro, which caused saving to be broken. Prior to this fix, saves were just garbage data and the core would try to load *other* garbage data. Everything should work fine now.
- Twinaphex backported a slew of per-game hacks/fixes from upstream Mupen64Plus to ParaLLEl-N64 to fix audio sync in Resident Evil 2 FMVs, fix Indiana Jones, fix missing sound in Episode 1 Pod Racer and to fix Perfect Dark when using the Angrylion or ParaLLEl renderers, among other fixes and cleanups. He also added a toggle for dithering with the Angrylion renderer, which can provide a cleaner image and also squeeze out a few more frames per second for users who were hovering around full speed with that highly accurate plugin. He also added a fix for Mario Kart 64 when using the Rice video plugin. Twinaphex also added very high internal resolution multipliers for cores that support it, including Dolphin Libretro,
Beetle PSX HW, OpenLara Libretro, Craft libretro and Mupen64plus Libretro.
- oxavelar added 4-player controller support to the still-nascent Dolphin Libretro core.
- Meepingsnesroms improved rotation functionality in Beetle WonderSwan Libretro and fixed the Amiga emulator core, (P-)UAE Libretro core on Android x86.
- frranck tweaked the AI in MrBoom Libretro to make playing against computer opponents a better experience.
- danieljg backported to our FBA2012 core a turbo speedhack for Metal Slug 2.
- r-type updated MAME Libretro to stay in lockstep with upstream MAME, as well as adding a bunch of new resolutions to the “alt renderer” core option, which should allow for clean, anti-aliased vector graphics, as well as clean use of MAME’s artwork feature. He also added more target systems to his libretro port of Vice, along with a core option to choose different models of C64 and/or VIC20.
- yoshisuga has added iOS-ARM64 build targets for many cores to make them compatible with newer Apple iDevices. He also helped track down and squash a longstanding bug that was causing a handful of cores to display only a black screen on iOS devices.
- Tatsuya79 added an option to crop overscan on the blueMSX libretro core, along with fixing a variety of mapper issues in that core. He also added a core option to Beetle PCE Fast to allow users to choose which CD-ROM BIOS to use, as well as adding a bunch of new functionality for Prboom Libretro, including keyboard and mouse support and savegame slots.
- hunterk backported some minor fixes from upstream Higan to our bsnes and bsnes-mercury cores to fix an elusive hanging issue in Magical Drop and audio issues with several games using the performance core. He also added a fix for Nestopia-UE‘s libretro interface that was preventing autoselection of the Japanese 4-player adapter when using the NstDatabase. hunterk also added core options to increase the internal resolution of the Vectrex emulator core, Vecx Libretro, which greatly reduces the ugly jaggies caused by 1x rendering.
- barbudreadmon updated FBAlpha Libretro to the upstream v0.2.97.42 and fixed a segfault that could occur with some pgm games.
- radius fixed savestates in FBAlpha Libretro and re-applied a fix to Mupen64plus Libretro for stuttering that some users experienced with games that run at 30 fps.
- sergiobenrocha2 and shakalakka provided more intuitive button layouts for the MAME2014-libretro and MAME2016-libretro cores. sergiobenrocha2 also merged in endrift’s upstream changes from mGBA v0.6.0.
- kivutar made a lot of improvements to the lutro-platformer core, while RobLoach added Love support to it.
- markwkidd did a variety of quality-of-life improvements for MAME2003-libretro, including adding a catver.ini file that helps with categories and fixing the Makefile to compile in the MIPS engine for x86, which should fix Killer Instinct on x86 (that is, KI is still broken on x86_64 and ARM) with this core. He also added DAT and catver.ini for MAME2000-libretro and submitted a fix from RetroPie user poi to MAME2010-libretro to fix Xevious and Bosconian.
- TylerLoch (with some cleanup help from radius) added a SuperFX chip 20 MHz overclock option (i.e., instead of starting at 40 Mhz) for snes9x-libretro.
- OpenLara has been updated to the latest version by twinaphex. It should now have an inventory screen and a working healthbar.
- andwn fixed a silly issue with NXEngine libretro whereby during the last-boss fight with Misery, her sprite would change to that of a large block.
- SpiralBrad backported from upstream the ability to automatically set the BIOS time in Beetle Saturn based on the host system’s clock, which is particularly useful for the real-time holiday functionality in Christmas NiGHTS.
- j-selby continued improving the already impressively complete Citra Libretro port to include touchscreen emulation using the mouse and optional right analog stick among other improvements.
Source: libretro blog post