You just bought your new Everdrive GBx 7 for the Gameboy, copied your games on it and now struggle to find an individual title because there is literally no sorting on the GBx flashcard? Yep, that was the situation I found myself in. The GBx’ (current) OS does not support sorting…
The new 0.87, resp. 0.88 firmware for our beloved OSSC (Open Source Scan Converter) was released earlier this month with the below changes. 0.88 fixed a bug with profile imports as per following change log:
Mode preset selection improvements
Selection made independent of physical input
480p preset defined by hsync length in auto mode
Added 720p_50, 1080i_50 and 1080p_50 presets
Minor clamp/alc related improvements
Profile import fixed in v0.88.
I used the opportunity to update the OSSC Firmware Upgrade Tutorial, as the Firmware Update function is now a sub-menu within the “Settings Opt” menu.
– Mario Kart Wii ISO file NTSC or PAL version (as example PAL version might be called something like “Mario_Kart_PAL_Wii.iso”)
How to patch your ISO file
Extract the Mario Kart Fun archive you downloaded; at the point of writing the file was called mkw-fun-2019-10.v1.txz.
Copy the ISO file into the extracted folder
if you are using Linux (or Mac) make sure you run “sudo chmod a+x *.sh” to make the scripts executable
Then you start the “create-image” scripts
Windows: “create-image.bat“ Linux/Mac: “./create-image.sh“
1st question asks about language during the creation process, type “de” for German, “en” for English, “es” for Spanish. Default is English. Input your preferred language or directly press Enter.
2nd question is about language within the game itself. The following options are available: G : Deutsch U : English (America) E : English (Europe) M : Español (América) S : Español (Europa) Q : Français (Amérique) => aucun message de chat F : Français (Europe) => aucun message de chat I : Italiano => messaggi di chat J : 日本人 (Japanese) => no chat messages K : 한국의 (Korean) => no chat messages, no Wiimmfi texts If you don’t want to force any changes in-game language related, select “-“, as I do here. Type “-” and Enter.
3rd question is about fallback language. Not sure why this is required as we selected no changes just before, but nevertheless, we type “E” for English (Europe), as I am using the PAL version here, and then Enter.
4th question is about track language; many options to choose from, let’s go for the default option, which is the native language related to each track. Type “x” and Enter.
5th question is about translating names of custom tracks. As we have just chosen native language names before, lets select “no” and press Enter.
6th question is about the output format, various options possible. I go here with a standard ISO format. Type “iso” and press Enter.
7th question is about if you want to shared the existing save game from your Mario Kart Wii or a new dedicated, unrelated save game. I prefer a new save game so lets type “yes” and press Enter.
The script shows you then a summary, here is ours:: ========== Summary ===========* Language (de,en,es): en * Force game language or ‘-‘ (G,U,E,M,S,Q,F,I,J,K,-): – * Fall-back language (G,U,E,M,S): e * Language of track names:: x * Translate also names of custom tracks (no,yes): no * Image file format (iso,ciso,wdf,wbfs,gcx,wia,riiv): iso * Use private savegame (no,yes): yes* Continue with these settings? (no,yes) [yes]:
Yes, looks good, let’s press Enter.
Then the script is doing its magic this might take a while….. if everything went well, it should output something like1 iso image(s) created 2019-11-03 19:14:00 .. 19:23:51 (9m+51s)
That’s it. You can now either copy the ISO on a SD or harddrive connected to your Wii and load the game via USB Loader or load the ISO directly in an emulator like Dolphin. Have fun.
If you are the lucky owner of an OSSC (Open Source Scan Converter) to scale up your retro games on your modern TV, then you like to ensure to keep your firmware of your device up to date to profit from fixes and enhancements which are constantly released. Great support on the OSSC here.
Verify to use the path Chimp expects:
Use standard RGB cable and not the Component or any other 3rd party video cable
Disable the widescreen option in your Dashboard and use normal aspect ratio
Disable 480p, 720p or 1080i options
Linux users: Use a Windows machine to FTP transfer your files over to the Xbox; for some reasons the permissions attributes don’t work with Chimp (this was for example the issue I experienced and with Windows it worked without any problem)
Good news for all the SD2SNES owners and fans of Star Fox (or Starwing in Europe), Stunt FX Race and further games requiring the SuperFX chip: The latest firmware supports SuperFX chip. Yes, you can play Star Fox now with your SD2SNES.
Then backup your current “SD2SNES folder on our SD card.
Overwrite your current SD2SNES folder with the files from the archive with the v1.8.0 firmware.
Safely unplug your SD card.
Place it in your SD2SNES cartridge, switch on your SNES or SuperNT and enjoy. The upgrade worked very smooth-less for me.
SuperFX support by RedGuy! This is the duck’s guts. What an accomplishment. Big thanks to RedGuy!
EXPERIMENTAL brightness patching for S-CPUN based consoles (1CHIP/Jr). The patching is comprised of two parts:
1CHIP transient fix – tries to alleviate some graphical issues with 1CHIP consoles where it reacts unfavorably to sudden changes to the brightness register. This fixes the shadow in Air Strike Patrol, warped scanlines in Rudra’s Treasure, and faded scanlines at the top of the screen on certain Capcom games when the console is equipped with a de-ghosting fix involving the replacement of the C11 capacitor.
Brightness limit – can be used to limit brightness on consoles where the stock RGB levels are too high.
NOTE: There are known problems with games that use DMA to set the brightness register. Notably Star Fox and some MSU1 video players. You should disable it if you intend to play those. For now I’m releasing it as is because I still think it can be useful (and I’ll be gone for two weeks and didn’t want to delay this release any further :-D)
Added ExLoROM support (LoROM > 32Mbits)
The In-game hook is now disabled by default.
Touched up the menu a bit – dependent settings are printed in grey if the higher-level setting is disabled
Changed the version numbering by eliminating the eternal leading zero. The last digit can now be used for small revisions or fixes.
After my guide to install “iortcw” client for the 2001 released game Return to Castle Wolfenstein, I like to highlight also the “rtcwcoop” project which allows you to play through the missions with your friend(s).
Finally found a way to play one of my all-time favorites “Return to Castle Wolfenstein” on a modern computer (and under Linux) with the engine port iortcw. After trying to get the game to run with WINE and PlayForLinux without success, iortcw finally started without any issues in impressive 2560×1440 resolution. Something we only dreamed about back in 2001.
iortcw is an enhanced RTCW engine – id software used to release the source code of all their games back in the day – with some features of the ioquake3 engine. Many features where implemented like the following (from their project site):
OpenAL sound API support (multiple speaker support and better sound quality)
Full x86_64 support
VoIP support, both in-game and external support through Mumble.
MinGW compilation support on Windows and cross compilation support on Linux
AVI video capture of demos
Much improved console autocompletion
Persistent console history
Colorized terminal output
Optional Ogg Vorbis support
Much improved QVM tools
Support for various esoteric operating systems
HTTP/FTP download redirection (using cURL)
Multiuser support on Windows systems (user specific game data is stored in “My Documents\RTCW”)
Many, many bug fixes
So how to install it? What do I need?
Lets start with what you need:
An installation of the original game, to grab the game data, as this is still under copyright and not open source like the engine
The latest release of the iortcw port (https://github.com/iortcw/iortcw/releases)
the latest release of their patch (https://github.com/iortcw/iortcw/releases)
If you haven’t done so, install your original game and remember the target installation directory as you need some game files later
Extract the latest release zip into a location where you like to have your installation going forward (like c:\Games\ioRTCW\ in Windows or /home/joe/Games/ioRTCW/ in Linux
Go to the location of your existing original installation, go into the “Main” folder and copy the following files over to your ioRTCW “main” folder: pak0.pk3, sp_pak1.pk3 sp_pak2.pk3 sp_pak3.pk3. This is the game date for the single player mod.
Then extract the content of patch-data-141.zip (or a newer version in the meantime) into your iortcw folder and merge its content into it
And that should be it actually: Go to your iortcw installation folder and start either the “iowolfsp*” file for single player or “iowolfmp*” for multiplayer.
I recommend to go straight into the Option menu to tweak the settings for your system and your likening.
Enjoy. Comments appreciated.
Screenshot from one of my favorite levels where you have to escape from Castle Wolfenstein using a cable train:
The Newer Team released there newest creation just a few days back: Newer Super Mario Bros. DS. This is a hack of the 2006 released game New Super Mario Bros. by Nintendo for the Ninendo DS. You can almost say it is a complete new game as it contains:
80 all-new levels on 8 world maps
Original and ported graphics and sounds
The return of a classic power-up
New and updated game mechanics
A brand-new soundtrack featuring old and new hits
According to my 6 year old son it this ‘the best game’ he ever played. So that means something….
Check out the trailer from the team:
As you can not download the rom directly obviously, the Newer Team released patchs that can be applied to your rom. Downloads here or on their website: