Libretro cores progress report

A new blog entry from libretro with some interesting news:

This time it is mostly for people using powerful hardware, this includes CPU and GFX cards, to run their games on: Resolutions supported up to 16K! That should be enough details for everyone out there.

What does that mean exactly?

  • Dolphin supports now resolutions up to 12k, which is 12160×10032
  • OpenLara can run at 16K or with 16000×9000 pixels
  • Craft (Minecraft clone) also 16k; 16000×9000 pixels
RetroArch Dolphin Mario Sunshine 4k (Downscaled from 16K)

There is also news on a new software-based renderer Angrylion for the Nintendo 64 core, which is also target currently only at high-end CPU’s.

For further details and more impressive screenshots check out the libretro blog post:
https://www.libretro.com/index.php/cores-progress-report-catering-to-high-end-desktops-dolphin-libretro-core-and-others-now-supports-resolutions-of-8k-and-up/

 

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